- Wildaria elemental weakness chart covers six elements: Fire, Water, Nature, Electric, Earth, and Ice.
- Multipliers are simple: strong hits deal x2.0 damage, resisted hits deal x0.5 damage.
- Fire beats Nature and Ice; Water beats Fire and Earth; Electric crushes Water and Wind targets.
- Team rule of thumb: carry at least two attacking elements so no enemy can wall your whole roster.
- Boss prep matters: each Animal God has a fixed element — bring the counter before you challenge it.
Wildaria Elemental Weakness Chart: Full Matchup Matrix
Elemental matchups decide how much damage your companions deal and take in Wildaria. The system is easy to memorize: a strong hit deals x2.0 damage, while a resisted hit drops to x0.5. Everything in this chart flows from those two numbers — pick attackers whose element the target is weak to, and keep vulnerable companions off the field.
The full Wildaria elemental weakness chart is below. Rows are attacking elements; columns show what they punish and what walls them.
| Attacker | Strong Against (x2.0) | Weak Against (x0.5) | Multiplier |
|---|---|---|---|
| Fire | Nature, Ice | Water, Earth | x2.0 / x0.5 |
| Water | Fire, Earth | Nature, Electric | x2.0 / x0.5 |
| Nature | Water, Earth | Fire, Ice | x2.0 / x0.5 |
| Electric | Water, Wind | Earth | x2.0 / x0.5 |
| Earth | Electric, Fire | Water, Nature | x2.0 / x0.5 |
| Ice | Nature, Wind | Fire | x2.0 / x0.5 |
The chart works in reverse too: if Fire is strong against Ice, then Ice companions take double damage from Fire attackers. When a fight goes badly, check whether the enemy's element is hitting one of your pets' weaknesses — swapping that pet out is often the fastest fix.
Element-by-Element Breakdown
Each element has a clear combat identity. Some are aggressive coverage picks, others are defensive anchors — knowing the role helps you build rosters instead of just collecting elements.
Fire
- Strong vs: Nature, Ice
- Walled by: Water, Earth
- Best in forest and tundra zones; keep Fire pets away from coastal Water creatures
Water
- Strong vs: Fire, Earth
- Walled by: Nature, Electric
- A reliable neutral-to-good pick for early zones thanks to Fire creature prevalence
Nature
- Strong vs: Water, Earth
- Walled by: Fire, Ice
- Common early element; pair with a Water companion to cover its Fire weakness
Electric
- Strong vs: Water, Wind**
- Walled by: Earth
- Excellent against aquatic and flying targets; great second element for any roster
Earth
- Strong vs: Electric, Fire
- Walled by: Water, Nature
- Defensive anchor with strong matchups into Electric-heavy areas
Ice
- Strong vs: Nature, Wind
- Walled by: Fire
- Strong offense but fragile into Fire — bring a Water ally to shield it
Never build a team where two companions share the same weakness. One Water-type enemy hitting both your Fire and Earth pets turns a manageable fight into a wipe. Spread your elements so a single attacker can never exploit your whole roster.
How to Use the Chart: 4-Step Counter Workflow
Applying the elemental weakness chart in the field is a repeatable process. Follow it before every tough tame or boss attempt.
Identify the Target's Element
Check the creature or boss's element before engaging. The Animal Gods each broadcast theirs — Frost, Earth, Wind, and Venom variants all map onto the chart above.
Pick Your Counter Element
Choose the attacker that hits the target for x2.0. Against frost enemies, that means Fire companions; against earth-armored bosses, Wind-element pets.
Cover Your Own Weakness
If your counter is vulnerable to the target's element — like Ice into Fire — add a shield pet that resists it. Water allies cover Ice; Nature allies cover Water.
Swap Mid-Fight, Not After Wipes
If hits are landing for half damage, retreat and re-roster. A ten-second swap that doubles your damage output beats three failed attempts.
Weakening a creature efficiently also speeds up taming — wounded animals struggle less in the lasso mini-game. The right element shortens the fight, which shortens the struggle phase, which raises your tame success rate.
Elemental Counters for Animal God Bosses
The Animal Gods are the ultimate test of the elemental system. Each boss has a fixed element and mechanics that punish unprepared rosters. Match your element to the god before you commit.
| Animal God | Region | Element | Best Counters | Key Reward |
|---|---|---|---|---|
| Wolf God | Frostpine Highlands | Frost | Fire pets; tanky bear for pack phases | God-tier materials, frost cosmetic |
| Bear God | Deepwood Basin | Earth | Wind pets for earth armor; birds to dodge slams | Legendary taming gear blueprint |
| Bird God | Skyreach Cliffs | Wind | Earth pets; ranged pets that hit flyers | Flying mount upgrade materials |
| Serpent God | Sunken Marsh | Venom | Fire pets to burn venom resistance; support pets | Venom-immune gear materials |
A few boss-specific notes:
- Wolf God summons wolf packs in waves — clear adds before they stack, and keep moving laterally to dodge the frost breath cone that slows you and your pets.
- Bear God has an armor phase where only element-matched pets deal full damage. Without the right counter, that phase drags on dangerously.
- Bird God is untargetable mid-air; wait for the landing window and keep Earth pressure ready for the dive phases.
- Serpent God coils around your active pet — break it with burst damage from your strongest counter element.
Every Animal God requires region questline progress to unlock. Use that lead time to tame and level the counter element you need — arriving with the wrong roster wastes the unlock.
Team-Building Checklist: Balanced Element Coverage
Before Your Next Big Fight:
- Roster carries at least two different attacking elements
- No two active companions share the same weakness
- Counter element identified for the target boss or tame
- A shield pet ready to cover your main attacker's weakness
- Riding mount chosen for the zone's terrain (bear for swamps, bird for cliffs)
Elemental Weakness Chart FAQ
Q: What are the damage multipliers in the Wildaria elemental weakness chart?
Strong-element hits deal x2.0 damage while resisted hits deal x0.5 damage. There are no partial multipliers — every matchup is either strong, weak, or neutral, which makes team planning straightforward.
Q: Which element is the best overall pick?
There is no single best element, but Electric is a strong second pick for almost any roster because it hits both Water and Wind targets and is only walled by Earth. Water is also a safe early choice since Fire creatures are common in the opening zones.
Q: How do elemental matchups affect taming?
Weakening a creature is often part of the taming process, and hitting its weakness shortens that fight. A faster, cleaner weaken means the animal enters the lasso struggle phase with less stamina to fight the rope, raising your success rate.
Q: Does the weakness chart apply to Animal God bosses?
Yes. Each Animal God has a fixed element — Frost, Earth, Wind, and Venom — and the same multipliers apply. The Bear God even has an armor phase where only element-matched pets deal full damage, so bringing the correct counter is essential.